Thursday, December 6, 2007

IDEAS for the display;






Try to use maximum senses-eyes, ears, nose, taste, touch.



1. A hole in the ground in the shape of the boat- as though the boat has fallen through the wooden floor.
Concept: the absence of the object tells you things its presence cannot. Using negative space.

Problem: not very informative.permanent.


2. Use negative space to put across the volume/dimensions of the boat.
The shape and size of the boat is something that is most likely to generate interest about this object. A walk through an area mimicking the dimensions of the boat would give the visitors a fairer idea about it.

3. An enclosed room in the middle of the room, with a window to look in. Use optical illusions to increase the sense of depth and distance in the room. Person looks into the room to see video of snake boat race. Boat looks like it is passing you and moving away.


4. Watch the boat race from underwater, with a different perspective. Like a walk through aquarium.
Too expensive, maintenance, not sustainable design


5. Enter a room through a one way entrance. Walk along a straight pre-determined path. As you walk along, life size videos of boats run along the length of the room, in the opposite direction, on the floor and the walls. The boats race in the opposite direction at a very fast speed, while audio of snake boat song plays in the background. The speed of the videos distorts the sense of time and slows it down for you. Video along with loud rhythmic, pulsating song heightens the excitement. Purpose: to feel as though you are standing in the middle of a boat race. Experience the event that makes the object rather than seeing it as just an object.


6. Boat in the floor- the floor acts as the water level.

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